23rd July 2011
Since their inception in 2004, the Mobile Entertainment Forum awards - or Meffys - have spotlighted the most innovative brands, concepts, and individuals in the mobile industry. Among the winners this year at a gala ceremony in London were a quartet of iPhone games and apps: Electronic Arts’s survival shooter Dead Space; Onavo Mobile’s eponymous money-saving software; Aspiro Music’s streaming service WiMP and OnStar’s RemoteLink automotive tool.
RedLynx is preparing for DrawRace 2 in the most generous way possible by literally giving its prequel away and updating said game with five new tracks. DrawRace is, as its unambiguous name implies, a driving sim that tasks the player with controlling the speed and curvature of a racing line with his fingers.
Apple has released its third quarter FY11 financial figures, for the three months ending June 25th, 2011. The Cupertino-headquarted corporation posted an all-time record quarterly revenue of $28.57 billion and net quarterly profit of $7.31 billion. During the financial results conference call, Apple's CFO Peter Oppenheimer revealed sales of 220 million iOS devices to date, including a record 20.34 million iPhones and a record 9.25 million iPads shifted this quarter.
At its core, Google+ makes sharing online more akin to real life, splitting your contacts up into Circles, for instance, so that certain people receive only certain comments, photos, videos. Quick as a flash, the Mountain View-based company has cooked up a free companion iPhone app for Google+, which displays your personalised Stream (in a similar vein to Facebook’s) and lets you send conference call-style messages to your Huddle group.
If you don’t already know, Qi trawls the print and online media for game and app reviews from respected sources like Macworld, TiPb, 148Apps, and GameSpot. A unique Qi formula is then applied to each site and publication to establish a definitive Qi score for the app or game. Top 5 recommendation lists, news round-ups, and regular industry analysis complement the dynamic Qi charts. Qi has its own Twitter feed, too, @qualityindex.
Notable changes to the Quality Index charts
Weaving in and out of the traffic and onto the Qi recent releases game grid in pole position is Reckless Getaway, Polarbit’s high-speed follow-up to last October’s Reckless Racing.
On this occasion, the development driver careered onto the App Store without a co-pilot by its side (EA handled publishing duties on the Top 5 off-road driving sim Reckless Racing), but that doesn’t seem to have slowed ‘Getaway’s performance one iota.
No sign of a crash and burn here, for Polarbit’s bank-robbing mob manages to evade the po-po and find time to earn maximum review points from Tapscape: “Reckless Getaway is highly entertaining, with sharp crisp graphics, highly detailed environments and smooth game play.”
A slight change of pace now, as Big Blue Bubble’s bright cerebral puzzler Paper Munchers prioritises tactical acumen and matchmaking skills over breakneck evasion techniques.
With no fewer than four fantastic critiques in its possession, the Canadian publisher’s latest physics-based title looks destined to emulate Burn the Rope’s lofty success on Apple’s digital marketplace.
Clear the screen of the variegated creatures by feeding them into the correspondingly coloured monsters’ mouths with a tap on your handset’s display. Paper Muncher’s 75 levels should keep you and your offspring occupied until next Friday, at least.
Remind me of that ancient proverb again, please: “You wait aeons for one high-quality Magic the Gathering-inspired card game to come along, and – whaddya know? – two turn up in a matter of days.”
After Ascension: Chronicle of the Godslayer captivated the Quality Index community last week, Hothead Games’s turn-based Kard Combat battles up the Black Tower and onto our chart in tenth place.
Whilst Kard Combat’s single-player experience is challenging and deep, its multiplayer mode drew plaudits from Pocket Gamer: “You can play online against friends or strangers, and action is asynchronous, so you can make your move and then go and do something else while you wait for your opponent to respond.”
Like, say, boil a kettle.