One of the earliest gaming success stories on Apple’s digital storefront came courtesy of Swedish developers Codify AB and Illusion Labs.
Labyrinth rolled its marble ball onto the iPhone touchscreen in 2008, showcasing to many for the very first time the handset’s taut accelerometer controls and 60-fps gameplay.
Macworld further eulogised over its accurate representation of a wooden maze title, noting that “you’ll find that the game very closely imitates how a 'real' steel ball would roll around—even to the point where you can 'slide' your ball around the edge of a hole without letting it fall in.”
Codify AB has decided to spruce its ligneous labyrinth up by offering support for the iPhone 4 and iPod touch 4G’s Retina displays and by implementing a new, ‘stunning’ user interface.
Those already seduced by Labyrinth’s tilting charms will be delighted to read that additional levels can be downloaded (to complement the existing 1,000!) directly from within the app.
Its successor, Labyrinth 2, launched last Christmas amid much fanfare, bringing imaginative obstacles, enhanced graphics, and multiplayer modes to the iOS table.
Labyrinth and Labyrinth 2 can be purchased from the App Store now for £1.79 / $2.99 / €2.39 and £2.99 / $4.99 / €3.99 respectively.